#ifndef _PLAYER_CARD_LIST_LAYER_H_
#define _PLAYER_CARD_LIST_LAYER_H_
#include "cocos2d.h"
USING_NS_CC;

class PlayerCardListLayer : public CCLayer
{
public:
	PlayerCardListLayer();
	~PlayerCardListLayer();
	CREATE_FUNC(PlayerCardListLayer);
	virtual bool init();



private:
	void InitFrame();
	void Menu_Return_Call_Back(CCObject* pSender);
	void Mneu_SellCard_Call_Back(CCObject* pSender);
	void InitList();
};




#endif